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Tag Archives: Apache
Animated GIF Creation Automation Arguments Tutorial
The automation measures in yesterday’s Animated GIF Creation Transparency Tutorial get an “arguments consideration” (maybe a five minute one, or perhaps ten minutes for “the outraged”) to help out ideas for our aspirational readers and users out there, who we … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged $_GET, $_POST, animated gif, animation, annotate, annotating, Apache, argument.arguments, automation, background, background colour, background-color, btoa, canvas, child, clearRect, colour, convert, emoji, ffmpeg, fill, fillRect, fillStyle, font, font colour, font family, font size, Google, Google PageSpeed, graphics, image, ImageMagick, interface, line feed, local web server, localhost, MAMP, parent, PHP, programming, scribble, slide, SVG, svg+xml, text, toDataURL, transparency, transparent, tutorial, utf-8, window.btoa, window.open, window.opener
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Animated GIF Creation Transparency Tutorial
You might have heard … Transparency begins at home. … or not, because as far as we know, we just sprouted it?! Nevertheless, this matter of … image transparency … in terms of the image being an Animated GIF slide … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged animated gif, animation, annotate, annotating, Apache, automation, background, background colour, background-color, btoa, canvas, child, clearRect, colour, convert, emoji, ffmpeg, fill, fillRect, fillStyle, font, font colour, font family, font size, Google, Google PageSpeed, graphics, image, ImageMagick, interface, line feed, local web server, localhost, MAMP, parent, PHP, programming, scribble, slide, SVG, svg+xml, text, toDataURL, transparency, transparent, tutorial, utf-8, window.btoa, window.open, window.opener
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Animated GIF Creation Automation Tutorial
There are two competing issues going on with software development, of complexity, to challenge the skillset of the programmer … keeping at an issue as it is fresh, and not letting go, as much as anything to keep up with … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged animated gif, animation, annotate, annotating, Apache, automation, background colour, canvas, child, colour, convert, emoji, ffmpeg, font, font colour, font family, font size, Google, Google PageSpeed, graphics, image, ImageMagick, interface, line feed, local web server, localhost, MAMP, parent, PHP, programming, scribble, slide, SVG, svg+xml, text, toDataURL, tutorial, window.open, window.opener
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Animated GIF Creation Localhost Text Emoji Slide Tutorial
A day or so before yesterday’s Animated GIF Creation Slide Annotating Tutorial we intimated with … … where we have started coding for emojis as well … … that animated GIF slides could successfully contain unicode emojis. At that stage, … Continue reading →
Posted in Animation, eLearning, Event-Driven Programming, Tutorials
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Tagged animated gif, animation, annotate, annotating, Apache, background colour, canvas, child, colour, convert, emoji, ffmpeg, font, font colour, font family, font size, Google, Google PageSpeed, graphics, image, ImageMagick, interface, line feed, local web server, localhost, MAMP, parent, PHP, programming, scribble, slide, SVG, svg+xml, text, tutorial, window.open, window.opener
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Chess and Draughts Game Styling Tutorial
Onto yesterday’s Draughts Game Logic Tutorial we progress with … mild styling makeovers for the Chess and Draughts Game looks … structure of webpage, in a user experience sense, helping make enough room for the main point of the webpage, … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged actual, Ajax, algorithm, annotation, Apache, argument, arguments, array, attachment, base64, base64_decode, base64_encode, board, camera, camera app, canvas, check, checkmate, chess, clicking, code, collaborate, collaboration, commentary, communication, conduit, contain, contenteditable, correspondence, correspondent, cover, CSS, data uri, data url, details, Did you know, dimensions, document, Document Root, DOM, draughts, ellipsis, email, email address, emoji, eval, exim, external Javascript, file, filename, file_put_contents, form, FormData, game, Google Chrome, graphics, height, HTML, image, image file, iOS, IP address, Javascript, king, layout, line break, link, logic, mail server, mailto, message, mobile, move.moves, nowrap, onmouseover, ontouchdown, personalization, photo, PHP, piece, placement, player, post, postcard, privacy, programming, prompt, recipient, reveal, rule, rules, Safari, scale, scaling, scenario, scene, scribble, security, send, sentence, setInterval, setTimeout, share, sharing, signature, size, sizing, smart device, SMS, sms number, strategy, style, styling, summary, temporary, toggle, touch, touchdown, tutorial, url, user experience, UX, web browser, web server, web share api, width, XMLHttpRequest
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Draughts Game Logic Tutorial
Is “mutipurposing code” overrated? We asked the general populace. . . . . . . . . . . . . . . . . . . . . . . . . You know what? We’ll leave that topic … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged actual, Ajax, algorithm, annotation, Apache, argument, arguments, array, attachment, base64, base64_decode, base64_encode, board, camera, camera app, canvas, check, checkmate, chess, clicking, code, collaborate, collaboration, commentary, communication, conduit, contain, contenteditable, correspondence, correspondent, cover, data uri, data url, Did you know, dimensions, document, Document Root, DOM, draughts, email, email address, emoji, eval, exim, external Javascript, file, filename, file_put_contents, form, FormData, game, Google Chrome, graphics, height, HTML, image, image file, iOS, IP address, Javascript, king, layout, link, logic, mail server, mailto, message, mobile, move.moves, onmouseover, ontouchdown, personalization, photo, PHP, piece, placement, player, post, postcard, privacy, programming, prompt, recipient, rule, rules, Safari, scale, scaling, scenario, scene, scribble, security, send, sentence, setInterval, setTimeout, share, sharing, signature, size, sizing, smart device, SMS, sms number, strategy, temporary, toggle, touch, touchdown, tutorial, url, web browser, web server, web share api, width, XMLHttpRequest
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Chess Game Check Logic Tutorial
Finally, after the recent Chess Game Correspondence Tutorial, today, we tackle … Chess check logic … regarding … castling knowing when your King is in check or somebody has put your King in check knowing when an illegal move has … Continue reading →
Posted in eLearning, Event-Driven Programming, Games, Tutorials
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Tagged actual, Ajax, algorithm, annotation, Apache, argument, arguments, array, attachment, base64, base64_decode, base64_encode, board, camera, camera app, canvas, check, checkmate, chess, clicking, code, collaborate, collaboration, commentary, communication, conduit, contain, contenteditable, correspondence, correspondent, cover, data uri, data url, Did you know, dimensions, document, Document Root, DOM, email, email address, emoji, eval, exim, external Javascript, file, filename, file_put_contents, form, FormData, game, Google Chrome, graphics, height, HTML, image, image file, iOS, IP address, Javascript, king, layout, link, logic, mail server, mailto, message, mobile, move.moves, onmouseover, ontouchdown, personalization, photo, PHP, piece, placement, player, post, postcard, privacy, programming, prompt, recipient, rule, rules, Safari, scale, scaling, scenario, scene, scribble, security, send, sentence, setInterval, share, sharing, signature, size, sizing, smart device, SMS, sms number, strategy, temporary, toggle, touch, touchdown, tutorial, url, web browser, web server, web share api, width, XMLHttpRequest
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Mak-yek Game Tutorial
Adding to the recent Chess and Draughts Game Styling Tutorial we add … a Mak-yek Game (as proposed today) … has more in common with … a Chess Game … in the sense that the … playing board is the … Continue reading →