## Code examples - from the repo * [Basic](./examples/Basic.html) - the most basic implementation. * [MIDIPlayer](./examples/MIDIPlayer.html) - how to parse MIDI files, and interact with the data stream. * [MultipleInstruments](./examples/MultipleInstruments.html) - synth drum and piano playing together * [WhitneyMusicBox](./examples/WhitneyMusicBox.html) - a audio/visual experiment by Jim Bumgardner ## Demos * [Color Piano](http://mudcu.be/piano) by Michael Deal @mudcube * [3D Piano Player w/ Three.js](http://www.rgba.org/r3d/3d-piano-player/) by Borja Morales @reality3d * [Simon Says](http://labs.uxmonk.com/simon-says/) by Daniel Christopher @uxmonk * [Brite Lite](http://labs.uxmonk.com/brite-lite/) by Daniel Christopher @uxmonk * [Euphony 3D Piano](http://qiao.github.com/euphony/) by Xueqiao Xu @qiao * [VexFlow](http://my.vexflow.com/articles/53) by Mohit Muthanna @11111110b * [Spiral Keyboard](http://spiral.qet.me/) by Patrick Snels * [Ragamroll](http://online-compute.rhcloud.com/ragamroll/) by Mani Balasubramanian * [Gbloink!](http://gbloink.com/alpha/) by Phil Jones * [Watch & Repeat](http://watchandrepeat.com/) by Etay Luz ## Generating Base64 Soundfonts There is two generators for MIDI.js soundfonts: * NodeJS package for creating soundfonts from WAV files - by Patrick Wolleb * Ruby package for creating soundsfonts from SF2 files - by Mohit Muthanna To dive in quickly Benjamin Gleitzman has created a package of [pre-rendered sound fonts](https://github.com/gleitz/midi-js-soundfonts). ## API ### [MIDI.loadPlugin.js](./js/midi/LoadPlugin.js) - Decides which framework is best to use ```javascript // interface to download soundfont, then execute callback; MIDI.loadPlugin(onsuccess); // simple example to get started; MIDI.loadPlugin({ instrument: "acoustic_grand_piano", // or the instrument code 1 (aka the default) instruments: [ "acoustic_grand_piano", "acoustic_guitar_nylon" ], // or multiple instruments onsuccess: function() { } }); ``` ### [MIDI.Plugin.js](./js/midi/plugin.js) - Controls MIDI output ```javascript MIDI.noteOn(channel, note, velocity, delay); MIDI.noteOff(channel, note, delay); MIDI.chordOn(channel, [note, note, note], velocity, delay); MIDI.chordOff(channel, [note, note, note], delay); MIDI.keyToNote = object; // A0 => 21 MIDI.noteToKey = object; // 21 => A0 ``` ### [MIDI.Player.js](./js/midi/player.js) - Plays MIDI stream ```javascript MIDI.Player.currentTime = integer; // time we are at now within the song. MIDI.Player.endTime = integer; // time when song ends. MIDI.Player.playing = boolean; // are we playing? yes or no. MIDI.Player.loadFile(file, onsuccess); // load .MIDI from base64 or binary XML request. MIDI.Player.start(); // start the MIDI track (you can put this in the loadFile callback) MIDI.Player.resume(); // resume the MIDI track from pause. MIDI.Player.pause(); // pause the MIDI track. MIDI.Player.stop(); // stops all audio being played, and resets currentTime to 0. ``` ### Listener for when notes are played ```javascript MIDI.Player.removeListener(); // removes current listener. MIDI.Player.addListener(function(data) { // set it to your own function! var now = data.now; // where we are now var end = data.end; // time when song ends var channel = data.channel; // channel note is playing on var message = data.message; // 128 is noteOff, 144 is noteOn var note = data.note; // the note var velocity = data.velocity; // the velocity of the note // then do whatever you want with the information! }); ``` ### Smooth animation interpolating between onMidiEvent calls ```javascript MIDI.Player.clearAnimation(); // clears current animation. MIDI.Player.setAnimation(function(data) { var now = data.now; // where we are now var end = data.end; // time when song ends var events = data.events; // all the notes currently being processed // then do what you want with the information! }); ``` ### Effects available for WebAudioContext via Tuna.js ```javascript MIDI.setEffects([ { type: "MoogFilter", bufferSize: 4096, bypass: false, cutoff: 0.065, resonance: 3.5 }, { type: "Bitcrusher", bits: 4, bufferSize: 4096, bypass: false, normfreq: 0.1 }, { type: "Phaser", rate: 1.2, // 0.01 to 8 is a decent range, but higher values are possible depth: 0.3, // 0 to 1 feedback: 0.2, // 0 to 1+ stereoPhase: 30, // 0 to 180 baseModulationFrequency: 700, // 500 to 1500 bypass: 0 }, { type: "Chorus", rate: 1.5, feedback: 0.2, delay: 0.0045, bypass: 0 }, { type: "Delay", feedback: 0.45, // 0 to 1+ delayTime: 150, // how many milliseconds should the wet signal be delayed? wetLevel: 0.25, // 0 to 1+ dryLevel: 1, // 0 to 1+ cutoff: 20, // cutoff frequency of the built in highpass-filter. 20 to 22050 bypass: 0 }, { type: "Overdrive", outputGain: 0.5, // 0 to 1+ drive: 0.7, // 0 to 1 curveAmount: 1, // 0 to 1 algorithmIndex: 0, // 0 to 5, selects one of our drive algorithms bypass: 0 }, { type: "Compressor", threshold: 0.5, // -100 to 0 makeupGain: 1, // 0 and up attack: 1, // 0 to 1000 release: 0, // 0 to 3000 ratio: 4, // 1 to 20 knee: 5, // 0 to 40 automakeup: true, // true/false bypass: 0 }, { type: "Convolver", highCut: 22050, // 20 to 22050 lowCut: 20, // 20 to 22050 dryLevel: 1, // 0 to 1+ wetLevel: 1, // 0 to 1+ level: 1, // 0 to 1+, adjusts total output of both wet and dry impulse: "./inc/tuna/impulses/impulse_rev.wav", // the path to your impulse response bypass: 0 }, { type: "Filter", frequency: 20, // 20 to 22050 Q: 1, // 0.001 to 100 gain: 0, // -40 to 40 bypass: 1, // 0 to 1+ filterType: 0 // 0 to 7, corresponds to the filter types in the native filter node: lowpass, highpass, bandpass, lowshelf, highshelf, peaking, notch, allpass in that order }, { type: "Cabinet", makeupGain: 1, // 0 to 20 impulsePath: "./inc/tuna/impulses/impulse_guitar.wav", // path to your speaker impulse bypass: 0 }, { type: "Tremolo", intensity: 0.3, // 0 to 1 rate: 0.1, // 0.001 to 8 stereoPhase: 0, // 0 to 180 bypass: 0 }, { type: "WahWah", automode: true, // true/false baseFrequency: 0.5, // 0 to 1 excursionOctaves: 2, // 1 to 6 sweep: 0.2, // 0 to 1 resonance: 10, // 1 to 100 sensitivity: 0.5, // -1 to 1 bypass: 0 } ]); ``` ## Libraries * [colorspace.js](./js/color/spaceW3.js): Color conversions, music isn’t complete without!
Color.Space(0xff0000, "HEX>RGB>HSL");
* [dom_request_script.js](./js/util/dom_request_script.js): Loads scripts in synchronously, or asynchronously.
DOMLoader.script.add(src, onsuccess);
* [dom_request_xhr.js](./js/util/dom_request_xhr.js): Cross-browser XMLHttpd request.
DOMLoader.sendRequest(src, onsuccess);
* [synesthesia.js](./js/midi/synesthesia.js): Note-to-color mappings (from Isaac Newton onwards). ### Many thanks to the authors of these libraries * [Web MIDI API](http://webaudio.github.io/web-midi-api/): W3C proposal by Jussi Kalliokoski & Chris Wilson * [Web Audio API](https://dvcs.w3.org/hg/audio/raw-file/tip/webaudio/specification.html): W3C proposal by Chris Rogers * [<audio>](http://dev.w3.org/html5/spec/Overview.html): HTML5 specs * Flash package: [SoundManager2](http://www.schillmania.com/projects/soundmanager2/) by [Scott Schiller](http://schillmania.com) * [jasmid](https://github.com/gasman/jasmid): Reads MIDI file byte-code, and translats into a Javascript array. * [base642binary.js](http://blog.danguer.com/2011/10/24/base64-binary-decoding-in-javascript/): Cleans up XML base64-requests for Web Audio API.